
You can also pick up spells and abilities by driving through floating eggs scattered across the track. Shiva freezes other characters, Terra unleashes a missile barrage on the track and Chocobo gets a giant boost forward. The big difference here is that each and every character in Chocobo GP packs a pretty cool ability that can be used during races. While drifting, you can charge up a dash and by letting go of the drift button, shoot yourself forward. You accelerate across the track and can draft around corners. If you have played any Mario Kart then racing in Chocobo GP will feel very similar. There are also 23 characters so there’s a lot here to enjoy. Most of them are also inspired by characters in the game or actual locations in Final Fantasy. Of course, need to unlock characters to use them on these tracks but the track selection is great.
CHOCOBO GP TERRA SERIES
There are 12 Series Races to go through that act as the game’s main content. The real meat of Chocobo GP is in its racing and it is decent. It is tedious and quite frankly, annoying. I wish Square Enix didn’t lock these characters behind the story because it is best avoided at all costs. After a few chapters, I realized I wasn’t missing anything here and just focused on doing the races in-between each cinematic to unlock new tracks and characters.

I want to tell you I knew what was going on in the story but sadly, I skipped the majority of the cutscenes due to how cringe and tongue-in-cheek they were.

These tickets are obtained by simply playing the game or completing side objectives in the various story chapters. While the story mode unlocks new racers, some of them are also locked behind purchasing them in the store using tickets – even after unlocking them. The story mode in Chocobo GP is mandatory if you want to unlock new characters as each chapter introduces new ones to race as. The Final Fantasy love isn’t in short supply here. Be it Terra riding her Magitek mech or Vivi’s alternate Black Waltz kart. Characters are highly-detailed and their vehicles mostly all tie back to something in the F inal Fantasy series. Music and voice acting aside, Chocobo GP is a colourful game and for the most part, it looks fairly decent. It is sad too because some race tracks feature unique spins on classic Final Fantasy music but I could not enjoy them because every time I ended a race I was taken back to that damn main menu song.


I get it, this is meant to be a cute and colourful game but it is more like a circus of noise here. The same can be said for the voice acting as every character in the game features this over-the-top, high-pitch voice that could give you a headache. It also didn’t help that the music was so much louder than everything else that it was painful at one stage. So much so that within an hour of playing, I muted the music because I could not handle the main screen soundtrack that played the same kindergarten song over and over again. I am all for cartoon humour but this game took it to the next level. This is clear from its annoying soundtrack and cutesy story mode. While it is bigger, it fails to live up to its closest competitor, Mario Kart due to its unbalanced racing, obnoxious personality and lack of polish.Ĭhocobo GP isn’t a bad game but sadly, it is aimed at a much younger audience of gamers. Chocobo GP, while not being a direct sequel in any way, acts as a sequel to the original game. Back in 1995, Square Enix turned the Final Fantasy series into a cute racer and it starred a handful of classic characters, magic and locations. The original Chocobo Racing was one of the best kart racing games of its day.
